how to draw a 3d treble clef

Help for Sheet Music Treble (B) and Bass (F) Clef HN


NOTE - The Options/Game e'er on the pinnacle menu is agile past default after your installation (convenient for scrolling the text of this assistance without masking the game).

Download page for the latest version 4.00 (Assist/Most menu to check y'all version)

  • Your outset Practiced Notation in less than 1 infinitesimal !
  • How to...
  • The new Images carte du jour in the iv.0 version
  • All almost the educational and recreational options of your game !

Your first Good Note in one minute !

Y'all can use the Esc fundamental at any moment, fifty-fifty in the heart of a game, to come back to the domicile screen.

1. Modify the look of the game Select the Images/The Petty Violinist menu. Then the Colors/Pure White Groundwork bill of fare (0 Numeric Keypad). Utilize the F11 and F12 keys to set the picture transparency. If yous prefer to play without pic, select the Images/No moving-picture show menu (Shift + I), and so, optionally the Colors menu.

2. Choose the music notes You tin can freely select the notes using your mouse : left click on a music note to select it, right click to deselect it, double left click to display it in color. For at present, select the Education/2 notes menu : the music notes C and Yard are selected The C annotation flashes and volition display in color during the game.

3. Select the game speed Click the Adagio push :

adagio

The game displays a new screen. You tin can fix many options, but for your first game, we are just going to delete the Dynamite (just note that the Score in the correct tiptop corner has already a 980 point bonus, which is voluntary for your first game).

four. Delete the dynamite Click on the dynamite to go far explode...

dynamite

...and brandish a black hole. The dynamite is deactivated and won't work during the game. Click on the black hole to actuate it over again.

5. Run the game Click on the button with a single note in the left bottom corner of the screen:

music note

The Word Notation C is created in the lesser center of the screen...

word note

...and the game begins : a musical notation enters from the right of the screen. If this annotation is in color under the Staff (stave), it's a C. Otherwise, if it'south black and on the second line, it's a G.

vi. Change and move the Discussion Annotation Press the UP arrow key and DOWN arrow central on your keyboard ...

up and down keys

...to modify the Word Note (C, D, E...),...

word note

...press the LEFT arrow primal and Correct arrow key on your keyboard ......

left and right key

...to motility the Give-and-take Annotation toward the left or the right of the screen (the Word Annotation can drive around the screen).

vii Play Apply the SPACEBAR cardinal to shoot a projectile...

projectil

...toward the music annotation (if you play with the dynamite, you can utilise the V and B keys to shoot information technology laterally: effort them safely now !).

To get a Proficient Note and win points, when the projectile hits the note, the Word Annotation must match the music annotation on the Staff.

Instance :

  • If the Music Note on the Staff is a C, the Word Note must display C when the projectile hits the annotation. Otherwise, if it displays D or East or F, etc. it's a Wrong Note.
  • If the Music Annotation on the Staff is a K, the Give-and-take Notation must brandish G when the projectile hits the note. Otherwise, if it displays D or Eastward or F, etc. it's a Wrong Note !

A Practiced Notation wins points, a Wrong Notation loses points (orange counter on the right elevation corner).

viii. Relish your outset Hi-Score Keep playing. If you oasis't changed any settings, you have started the game with 980 point of bonus and the game ends at thousand points. You should quickly win and see the screen with the How-do-you-do-Score ! Congratulations: enter your name and click the OK button.

nine. Return to the Home screen with the Esc key Double click on the Hi-Score screen or press the Esc key to restart the game (you tin can use the Esc key at whatever time to render to the home screen).

10. Explore the possibilities of your game Take a look at the card - they are piece of cake to understand - and left/right click/double-click on the three counters (from left to right: Lives, Fourth dimension, Score) to prepare them. Click on the blackness hole to restore the dynamite. To learn more, read below How to... and All most the educational and recreational options of your game !

Accept fun and learn !


Staff ? Clef ? Musical annotation and annotation names (Practice RE MI... A B C...) ? To learn everything y'all need to know in v minutes, select the Help/The Clefs - A B C or Do RE MI - The Staff menu. And for kids (and even adults !) select the Aid/Mini interactive tutorial about Staff and Treble Clef menu.


Top Screen - Free Back up

How to...

  • Play with all the music notes ? Please, click hither !
  • Pause the game ? Utilise the P central.
  • Cease a game and play again ? Utilize the Esc cardinal.
  • Change the image background transparency ? Ctrl + F11 and Ctrl + F12 (or F11 and F12) or Ctrl + Left click and Ctrl + Right click or Mouse Bike.
  • Hear the sound of music notes during the game ? Select the Background music/No music, listen the notes during the game card.
  • Shoot laterally on the Dynamites ? Employ the V and B keys.
  • Hide the on-screen Help ? Uncheck the Help/On-Screen help carte du jour or use the keyboard shortcut Ctrl + F1 (the shortcut works even when the carte bar is subconscious).
  • Don't finish the game when a score is reached ? Select the Options/No limit to the Score carte du jour.
  • Don't show the name of the note later on a Wrong Note ? Select the Options/Never brandish the proper noun of the notes menu.
  • Prevent projectiles to bounciness on the top of the screen ? Click on the regal word "Expert" to display the word "Beginner" before to start the game.
  • Disable the Dynamite ? Click on information technology earlier to start the game.
  • Set the fourth dimension game ? Left/Correct click on the Timer (purple counter in the top middle of the screen) to set up the number of seconds.
  • Display or not the windows game e'er on the top ? Utilise the Options/Game always on the tiptop carte du jour.
  • Use a drawing as mouse cursor ? Select the Options/Utilise a mouse drawing as cursor carte.

Top Screen - Free Support

All near the educational and recreational options of your game !

  • About the Full Screen mode
  • How to apply the Images and Colors menus to customize your game
  • Select the Clef (Thou or F) and the annotation (alphabetical, syllabic)
  • Select the music notes to learn with the Didactics carte du jour or the mouse
  • Speed of the game : Adagio, Moderato, Allegro
  • Set up the Lives, the Timer and the Score
  • Conciliate or actuate the Dynamite
  • Beginner and Practiced modes
  • Up to 3 notes sliding simultaneously along the staff
  • Wrong Notation : display the proper noun of the existent annotation
  • Listen the music notes during the game - Music and Sounds effects
  • Points and Hullo-Score

Full Screen mode : things to know

You can use the Game/Full Screen menu Alt + Enter to play in full screen. In that location are some things to know :

  • In Full Screen way, the top menu bar is no longer displayed
  • It is not possible to switch to Full Screen mode in the home screen where you choose the notes with which y'all want to play : the Game/Full screen menu is grayed and the keyboard shortcut Alt + Enter disabled
  • If you lot have a Hullo-Score, the game automatically returns in windowed mode
  • If you do non have a Hi-Score, Sheet Music Treble Clef and Bass Clef HN automatically returns in windowed style when yous start a new game

How to customize the game with the
Colors and Images menus (color inversion, transparency furnishings)

Playing without pictures and changing the colors of the game

The images are optional : the Images/No pic menu Shift + I let you play with the background color. 10 predefined colors are available in the Colors menu and the Colors/Free colour Background Fifty allows to freely choose any color. In add-on, the Colors/Invert the background color switches between colour and reverse colour : employ the mouse shortcut by right click while holding down the left mouse push (do not worry, it's easy !) or faster, the keyboard shortcut F, available even during the game is running.

Sheet Music Treble and Bass Clef HN - Game colors customization

Images/No flick menu Shift +I + Colors/Orange Soda Groundwork bill of fare vii Numeric Keypad = image 1 - Colors/Capsize the groundwork colour F = image 2 - Colors/Capsize the colors of the game C = image iii. Utilize the aforementioned C and F shortcuts to return to the original colors.

Having reversed - or not ! - the groundwork color of the screen, y'all can also reverse the color of the objects of the game (staff, music notes, etc.) : use the Images/Invert the colors of the game carte du jour or the mouse shortcut past left click while belongings down the right button or the keyboard shortcut C, available even during the course of the game.

Use the Happy Note! pictures or your ain images

You tin can customize the game with images. You tin can employ your own photos - Images/Picture inside my computer I - or use the images included with the game - Images/The Musician Bird, The Little Violinist, etc. Registered users can download free Happy Note! additional images : Images/85 Christmas pictures (registered users).

Set the transparency images

Some pictures could make the game difficult to read, you lot will demand to change their transparency.

When using the Images bill of fare to select an Happy Notation! epitome or a personal movie, it is displayed over the background color - it does not supersede it ! - with a 50% transparency. If y'all have selected the Apple Dark-green Background color in the Colors carte, your prototype volition have a light-green tint. If, with this Apple Greenish Background color you utilise the Colors/Invert the background colour bill of fare F your image will become a burgundy hue. If you want to retain the original colors in your prototype, select the Colors/Pure White Groundwork carte du jour 0 Numeric Keypad.

You tin set the image transparency from 0 to 100% by holding down the Ctrl + F11 and Ctrl + F12 keys (or F11 and F12 alone), or Ctrl + Left click and Ctrl + Correct click (concur down the mouse button) or using the mouse cycle.

When the image transparency is set to 0%, the background color has no result on the image and conversely, when the transparency is set to 100%, the image isn't visible. When you select a color, if the image transparency is set up to a value beneath x% or above 95%, the transparency of the paradigm is automatically set at fifty%.

To directly set the transparency to 0% - no transparency- employ the shortcut Shift + F11 or Shift + Left double click or Shift + mouse cycle down.

To directly set the transparency to l%, use the Images/Transparency 50% menu or the T shortcut available even during the game.

To directly prepare the transparency to 100% - invisible image - employ the shortcut Shift + F12 or Shift + Correct double click or Shift + mouse wheel up.

Sheet Music Treble Clef and Bass Clef HN - Venice Carnival picture

Images/Venice Funfair menu so Colors/Pure White Groundwork menu 0 Numeric Keypad - Ctrl + F12 (or F12) to increase the transparency.

Pictures and Furnishings

When an image has been selected, 5 commands are activated in the Images carte : Original moving-picture show (no effect) - Negative flick (inversed colors) - Black and White Picture - Decrease to the background color - Add to the background colour. If y'all have previously used the Images/No picture menu Shift + I, (in this case this menu is checked) the commands above are grayed and disabled : select an image to make them active again.

Utilize the following furnishings past modifying the transparency of the image and the background colour :

  • Original epitome (no effect) O - Removes the effects and restores the image to its original condition. This command is automatically applied when you select a new prototype.
  • Negative movie (inversed colors) N - Reverse the epitome colors.
  • Black and white 1000 - Removes the colors in the image.
  • Subtract to the background color S - Random results depending of epitome, the transparency of the prototype and the background colour : with a clear background, the prototype is similar to the negative picture event, with a nighttime backgrounds, the consequence changes completely.
  • Add to the groundwork color A - Random results depending of image, the transparency of the image and the background color : with a clear groundwork, the image can hands becomes invisible.
Christmas picture 42 customized by Sheet Music Treble Clef and Bass Clef HN game

85 Christmas pictures, image 42 - Images/Substract to the background color S andColors/Invert the colors of the game C. The Colors/Complimentary color Background carte L has been used to select a deep blue and somewhen, the Colors/Invert the background color menu F.

Motion paradigm

You lot tin can shift the prototype horizontally and vertically (for example, because a dark area of the moving-picture show is only under the staff, making information technology invisible). Hold down Ctrl + Right/Left/Up/Down Arrow keys.

To center the image horizontaly, Shift + Right/Left Arrow key. To center the image vertically, Shift + Up/Down arrow cardinal.

Format and prototype resolution

Prototype format - Canvas Music Treble Clef and Bass Clef HN is in 640X480 pixels, in four:3. The images included or downloaded from Happy Note! are also in 4:3. When you use your own pictures if they are in a different format, they will be distorted. For example, if you lot are using an SLR camera whose sensor defaults is three:ii, the prototype will be - slightly - distorted. If you cull a picture in iv:3, but taken in portrait (vertical) information technology will be washed in a 3:iv (not 4:3 only 3:four !) and very distorted.

Paradigm Resolution - Many modern digital cameras accept a 12, 15, xx or fifty-fifty more millions pixels resolution. If yous use their photos as is with Sheet Music Treble Clef and Bass Clef HN, yous might wearisome the game (it besides depends on the power of your calculator). Just every bit you take to subtract the resolution of an image to email it or only equally it isn't advisable to post full-resolution images on social networks, information technology'southward better to modify the resolution of your high-resolution pictures before use them equally background with Canvass Music Treble Clef and Bass Clef HN.

Select the clef (Treble - G - or Bass - F -) and the note (alphabetical or syllabic)

By using the Clef and notation menu, you can cull between the G (Treble) or F (Bass) Clef and the syllabic (Do, Re, Mi...) or alphabetic (A, B, C...) or German alphabetic (A, H, C...) note.

NOTE - With the Trial Version, you cannot play in F Clef. To play in F clef, click hither.

The Thou (Treble) Clef on the second line is used by many musical instruments (guitar, piano, organ, harpsichord, violin, flute, clarinet, oboe, saxophone, etc.) and by soprano, mezzo-soprano, tenor, alto and contralto singers. The F Clef on the 4th line (or Bass Clef) is used by cello, bass guitar, trombone, pianoforte, organ, harpsichord, etc. and for the baritone and bass voices.

To learn nearly alphabetic (C, D, E...) and syllabic (Do, Re, Mi...) note, click on musical notation.

Select the music notes to learn with the Instruction bill of fare or the mouse

Sheet Music Treble Clef and Bass Clef can be used alone as a complete method for learning to read music notes or adjust to any other method to complete it in a fun fashion !

one. Apply the game as a full method : Pedagogy menu

If you use Sail Music Treble Clef and Bass Clef lonely, employ the Education menu (two notes, iii note, etc.) to let the game teach y'all how to read music notes one note at a time, at your own pace. Each lesson adds gradually a new music note and this new music note will appear in color to help you recognize it (when you lot recollect you accept learnt the new music note, y'all tin can disable the colour with the mouse, come across below).

2. Suit the game to whatsoever other method : select freely the music notes with the mouse

If yous utilise Canvass Music Treble Clef and Bass Clef equally supplement to a traditional method (courses in a music school for example), use the mouse to freely choose the music notes you lot want to learn or to improve :

  • Left click on a music note to select it in blackness color : during the game, the note will normally displays in blackness.
  • Left double click on a music note to select it with flashing : during the game, the note volition display in color to assist you to recognize it. Annotation : You tin can select merely 1 color note at a time.
  • Correct click on a music note to deselect it.

Speed of the game : Adagio, Moderato, Allegro

Adagio, Moderato and Allegro are Italian musical terms : on sheet music, they betoken what speed to play a slice of music. Here, they select the speed of the game : Adagio is the slowest and the easiest, Allegro is the fastest and the more hard. The faster the speed of the game, the more than points you win for each Good Note.

Notation. Whatever the called speed, information technology increases gradually according to the Score.

Set the Lives, the Timer and the Score

LIVES

a) Set the number of Lives at the showtime of the game

The green counter in the top left corner displays the number of Lives : when a music note is hitted by a Dynamite of past the rebound of a purple projectile (see Expert mode, above), 1 Life is lost.

Click on the counter to set the number of Lives before to commencement the game :

  • left click adds 1 Life
  • right click subtracts 1 Life

The maximum Lives allowed is 3 when you play with the Dynamite, 2 if the Dynamite is disabled.

NOTE. If you deactivate the Dynamite in Beginner mode, you cannot loose Lives and the Lives counter disappears.

Of course, normally it's better to play by setting the number of Lives to its maximum. However, for brusque games or competition between friends (eastward.g. by setting the timer to 60 to limit the fourth dimension game to 1 minute) it may be interesting to fix the number of Lives to 1 or even 0.

b) Actress Life

During the game, y'all win 1 actress Life depending on the option selected in the Options menu :
- Winning game : 1000 points : no extra Life
- Winning game : 1500 points : i extra Life at 800 points
- Winning game : 2000 points : 1 extra Life at 1100 points
- Winning game : 3000 points : 1 extra Life at 1600 points
- Winning game : 5000 points : 1 actress Life at 3000 points
- Winning game : 10 000 points : 1 extra Life at 6000 points
- Winning game : 20 000 points : 1 actress Life at 12 000 points
- Winning game : 40 000 points : 1 extra Life at 25 000 points
- No limit to the Score : 1 actress Life at thirty 000 points + 1 actress Life at 45 000 points

TIMER

The purple counter in the meridian middle of the screen counts the time in seconds. When it reaches 0, the game is over.

Click on the Timer to set the game duration before to start the game :

  • left click adds thirty seconds - Double left click adds 120 seconds
  • right click subtracts 30 seconds - Double right click subtracts 120 seconds

The maximum fourth dimension immune is 300 seconds.

SCORE

To sympathize the Score calculation, see b) Earned Points and c) Lost Points inside the Hi Score text at folio terminate.

a) Ready a number of points to achieve to finish the game (Options menu)

The Score (orangish counter in the upper right corner) counts the points. Y'all can cull to win the game when your score reaches the number of points selected in the Options menu :

  • To stop the game when the score reaches 1000 points, select Winning game : 1000 points in the Options menu
  • To terminate the game when the score reaches 1500 points, select Winning game : 1500 points in the Options menu
  • To end the game when... etc.

b) Do not fix a number of points to achieve to win the game (Options menu)

Always in the Options carte, you tin select : No limit to the score. In this case, the game continues until the Timer (purple counter in the top middle of the screen) reach 0 or until you're out of Lives.

c) Start the game with a bonus

Of import. To start the game with a bonus, it is mandatory that "Winning game : 1000 points" has been selected (checked) in the Options menu. If another option ("Winning game : 1500 points, "Winning game : 2000 points", etc..) is selected, the Score is automatically reset to 0 and cannot be changed to start the game with a bonus.

When yous play for the first time, the game will likely be set up as in the example above "Your first Good Note in less than ane minute" : two selected music notes, Adagio speed, Beginner mode, only 1 single music note at a time on the Staff. In this case, each Good Note wins merely 2 points. To attain 1000 points without playing 500 Practiced Notes (!), you can start the game with a bonus. Click on the Score before to launch the game :

  • left click adds 100 points until 900 points, so twenty points until 980 points
  • double left click adds 300 points until 900 points
  • correct click subtracts twenty points between 980 and 900 points, so 100 points between 900 and 0 points
  • double right click subtracts 300 points between 900 and 0 points

The maximum bonus authorized is set at 980 points.

Deactivate or activate the Dynamite

During the game, if a Dynamite collides with the Give-and-take Note, it is destroyed and 1 Life is lost. If you lot run out of Lives, the game is lost.

To play without Dynamite, click on it before to commencement the game : the Dynamite explodes and makes a blackness hole in the screen ! To restore the Dynamite, click on the black pigsty.

During the game, shoot the Dynamite to destroy it. IMPORTANT : In addition to shoot frontally the Dynamite by pressing Spacebar, you lot tin can shoot it laterally with the Five and B keys.

When yous destroy a Dynamite, the points you win are equivalent to 5 Adept Notes !

NOTE. In Beginner fashion, when the Dynamite is disabled, you cannot loose Lives : In this example, the Lives counter (green in the top left corner of the screen) disappears.

Beginner style - Practiced fashion

Sheet Music Treble Clef and Bass Clef HN features two modes of play : "Beginner", easier, and "Expert", more challenging but also more fun.

Click on the word Beginner to switch to Adept way. Click on the word Adept to switch to Beginner mode.

The Expert fashion is more difficult, but more fun and you lot win more than points. The difference is in the behavior of the projectile...

green projectile

...shot by the Give-and-take Note. In Beginner mode, the projectile behavior is "normal" : if you make a Incorrect Note or miss your shot, when the projectile hits the top of the screen, it is destroyed.

In Practiced mode, it's different :
- Skillful MODE - MISSED NOTE. If your miss you shot, when the projectile hits the top of the screen, it turns purple...

purple projectile

...and bounces dorsum toward the Word Note : if it hits it, the Word Note is destroyed and ane Life is lost.

To avoid losing i Life, move the Give-and-take Note (it can plow effectually the screen) or shoot the majestic projectile with the Word Note : if a green projectile collides with a regal projectile, the 2 projectiles are destroyed . As for the Dynamites, yous can use the 5 and B keys to laterally shoot the royal projectile.

- EXPERT Way - WRONG Notation. If you make a Wrong Notation (the projectile hits the music annotation, merely the Word Note doesn't display the proper name of this note - for instance, the projectile hits an E and the Discussion Note displays a D), the projectile turns red...

red projectile

...and bounces back toward the Word Note : if it hits it, the Word Note is destroyed and 1 Life is lost.

You cannot destroy a crimson projectile : if a green projectile collides with a red projectile, the dark-green projectile is destroyed, the red projectile isn't destroyed !
But you can turn a red projectile in a majestic ane : only play a Practiced Note (while avoiding the red projectile hits the Word Note !). Once the red projectile has been changed in purple, information technology tin exist destroyed as described higher up.

Up to 3 music notes sliding simultaneously forth the staff

To start the game, you must click on ane of the music notation button at the bottom of the screen. Yous can make the game more challenging by having up to three notes sliding simultaneously forth the staff.

By clicking the button with a single music note, y'all play with 1 single music note at one time on the Staff (the five parallel lines). By clicking the buttons with 2 or 3 music notes, you play with 2 or three notes at in one case on the Staff.

Playing with more 1 music note at a fourth dimension is more than difficult than playing with a single annotation, but you win more points for every Good Note.

Wrong Annotation : display the name of the real note

a) Display the name of the annotation later on i or 2 or... wrong notes

When you play a Wrong Note (e.g. when the the projectile hits the F music note, the Word Note displays E), Sheet Music Treble Clef and Bass Clef tin can tell you the proper name of the music note past displaying it inside the annotation. By using the Options carte, you tin can gear up when to brandish this name :

If Display the name of the note after one wrong note is selected (checked), as shortly equally you play a incorrect note, the true proper name of the annotation is displayed inside the music annotation.

If Display the proper noun of the note after ii wrong notes is selected (checked), the true name of the note is not displayed when you lot play a incorrect note : you can correct by yourself by changing the Word Note before to shoot once again. If, for the same note, y'all play a Wrong Note for the second time, the true name of the name is displayed inside the music annotation (if Brandish the name of the note after three wrong notes is selected, the true proper noun of the annotation will be displayed only after iii Incorrect Notes, etc).

b) Never display the name of the note

Select Never display the names of the notes in the Options menu.

c) Always display the Discussion Notes (Score disabled)

You can choose to always see the name of the notes by selecting Always display the Word Notes (Score disabled) in the Options bill of fare. This is not a good fashion to learn the music notes and you should use it just to try the game. As written in the menu (Score disabled), you cannot win points when playing in this way.

Mind the music notes during the game - Music and Sounds effects

a) Hear the music notes

The Background music bill of fare lets you choose a music to hear during the game. When a music is played during the game, each Skillful Notation will play a sound consequence. Each alter of the Give-and-take Note with the Up and Downwards Arrow keys, will as well play a audio effect.

If, instead of a music, No music, heed the notes during the game is selected (checked) in the Background music menu, no music will exist played and for each Skillful Note, you'll hear the sound of the music note. In addition, each change of the Word Note with the UP and DOWN Arrow keys, will also play the sound of the music note displayed by the Word Notation.

b) Plough off the audio furnishings

If Turn Off Sounds Effects is checked in the Sounds bill of fare, all the sound effects are disabled - but non the sound of the music notes if this selection is selected in the Background music carte du jour.

Points and How-do-you-do-core

a) Vi unlike Hello-Score

When the game is over an Hi-score with the name of the top ten players is displayed. If your score is improve than one of these x players, the game asks you to enter your name.

The Howdy-score takes into account the Clef and the notation : for instance, the Hi-score for the Syllabic Treble Clef (Do, Re, Mi ..) and the Alphabetic Treble Clef (A, B, C. ..) are different. Similarly, the Hi-score for the Alphabetic Treble Clef and the Alphabetic Bass clef are unlike.

As the Clef and notation menu allows you to play and learn in iii scoring systems for the Treble Clef and three scoring systems for the Bass Clef, there are six unlike Hullo-Score.

b) Won points

The calculation of the score takes into account all the settings of the game : each Proficient Note wins betwixt 2 and 306 points, according to these settings. Hither are iii examples :

1) ii notes selected at the first of the game = 2 points. Adagio speed = 2 points Ten ane : always two points. 1 note at a time on the screen during the game, Beginner manner = 2 points X 1 : always 2 points ! Each Good Note will win ii points.

two) 5 notes selected at the beginning of the game = 5 points. Moderato speed = 5 points 10 2 : 10 points. ii notes at in one case on the screen in Beginner mode = 10 points 10 two : 20 points. Each Skillful Note volition win xx points.

3) 5 notes selected at the starting time of the game = 5 points. Allegro speed = v points Ten 3 : 15 points. 2 notes at one time on the screen in Skillful way = 15 points Ten five : 75 points. Each Good Note volition win 75 points.

Remember. When you destroy a Dynamite, the points y'all win are equivalent to 5 Good Notes !

c) Lost points

  • A Wrong Note loses the same points number as a Good Note wins.
  • Showing the name of the note (Options menu) after a Wrong Note loses the equivalent of a Skilful Note (in addition to the points lost by the Incorrect Note)
  • A note leaving the screen by the left side before to come dorsum on the correct, loses the equivalent of half a Good Note
  • A projectile missing the music note and hitting the top of the screen loses the equivalent of half a Good Note.

Elevation Screen - Free Support

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Source: https://happynote.com/en/help/treble-clef-bass-clef/help-treble-clef-bass-clef.html

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